Axis Balkan Campaign

5.0
26 reviews
500+
Downloads
Content rating
Everyone 10+
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About this game

Axis Balkan Campaign 1941. From Joni Nuutinen: by a wargamer for the wargamers since 2011

The Axis Balkan Campaign took place in Yugoslavia and Greece in 1941. Germany, preparing for Operation Barbarossa, needs to bail out struggling Italian forces and secure problematic southern sectors in the rear area of the Eastern Front so that the Western Allies cannot threaten crucial Romanian oilfields or launch a disruptive counterattack from Greece. In the middle of planning for the Greek operation, a coup in Yugoslavia removes them from the Axis Powers, delivering a huge blow to the prestige of Germany. As a result, Operation 25 (the invasion of Yugoslavia) and Operation Marita (the invasion of Greece) must be carried out in a quadruple hurry. Wehrmacht divisions are still moving to staging areas when the offensive is launched; the Yugoslav army is gearing up its huge number of divisions; the Western Allies might send more troops to Greece if there are delays; and German forces need time to prepare for their attack against the Soviet Union. So it is paramount that the victory be quick and decisive. On the plus side, enthusiastic but not always cutthroat Italian and Hungarian forces will later on join the German offensive with fresh forces, while some Italian armies are already in Albania in a stalemate skirmish with Greek forces.


"The Greeks fought bravely, but they were no match for the German war machine."
- Winston Churchill

FEATURES:

+ One of the few campaigns where the attack happens from multiple directions at the same time.

+ Historical accuracy: Scenario mirrors the historical order of battle (OOB).

+ AI has multi level priorities varying from smaller tactical tasks to strategic aims, and in each game the units have different in-game priorities, so each play-through offers a fairly different experience.



Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limitations of the store's comment system. In addition, because I have long list of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Updated on
Mar 7, 2024

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Ratings and reviews

5.0
20 reviews
Ian Ferguson
March 4, 2021
I just finished playing this game for the first time and enjoyed it very much. I managed to win in 51 turns and for me the difficulty is in the terrain and dealing with crossing rivers especially. Also I found that the Italian units were especially weak but I guess that's historically accurate.
3 people found this review helpful
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Paul Burnier
June 7, 2023
***Update 2923 - Thank you for all the updates to the game!!!! **** Love the game. But, in normal mode, I cannot beat it under 51 turns. I see that many people are abke to do it with less turns, but I have no idea how. Any tips?
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A Google user
August 10, 2019
Great game great developer. Enjoyable, just like all of Joni's games. What makes this different from many of the other campaigns is negotiating your units through the mountainous terrain of Greece. A+
4 people found this review helpful
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What's new

+ War Status: Shows number of hexagons gained/lost in the previous turn
+ Setting: Turn making a failsafe copy of the current game ON/OFF (turn OFF for old phones fully out of storage space)
+ One or two enemy controlled hexagons do not block getting rear area extra MPs (earlier rule was strict)
+ Fix: Arrows indicating past movement had trouble scaling on some screens
+ Fix: Units hit by enemy artillery might had wrong text-tag
+ HOF cleared from the oldest scores